
Galactic Foundry
A space strategy and idle-economy game about building routes between planets, expanding production, and growing a galactic energy network.
Browser games and generative art
589 Arcade is an explorable 3D portfolio by Riccardo Stella. The main page is a Three.js arcade building where each cabinet launches a playable browser game, with additional floors for interactive pieces and generative art.
Playable cabinets

A space strategy and idle-economy game about building routes between planets, expanding production, and growing a galactic energy network.

A classic arcade-style shoot em up with fast movement, enemy waves, and a bright browser-game presentation.

A color-focused puzzle game built around pattern recognition, swapping, and compact rule sets.

A visual search game about locating a target glyph among dense symbolic forms and shifting visual noise.

A sensory arcade score chase driven by sound, flashing squares, and beat-reactive color beams.

A minimalist survival puzzle where the player navigates square-based hazards and avoids red squares.

A restrained logic puzzle where every swap changes the board and each rule has to be reasoned through carefully.

A lively collection game where a bee flies through the scene gathering flowers and pollen.

A light-bending puzzle game about placing optical widgets, redirecting beams, and guiding lasers to their goals.

A fruit-themed tile puzzle that reworks the swapping logic of Swap Theorem with a playful visual language.

A compact text-based idle game about accumulating resources and expanding an energy-producing system.

A sequel-like puzzle experiment that builds on Swap Theorem with ringed layouts and new spatial constraints.

A swapping tile puzzle about arranging colors and understanding how local moves affect the whole board.

A procedurally generated dungeon maze where the goal is to explore farther and farther through an endless set of rooms.

A multiplayer 3D laser puzzle game about spatial reasoning, beams of light, and arranging a scene until the solution clicks.

A math learning game for kids, with grade-based puzzles and step-by-step activities in a colorful woodland world.

A 3D mushroom farming game about tending mushroom beds, gathering harvests, and caring for a peaceful woodland farm.

A deck-building roguelike where you choose a traveler, collect cards, and battle through branching paths in a mysterious forest.
Art floor
A luminous network of moving points and sharp connecting lines that feels like a living crystal lattice.
A WebGL generative artwork of dense stellar fields, animated noise, and mathematical-looking cosmic texture.
A mostly static p5 composition with layered acrylic-like marks, restrained color, and abstract painted balance.
A generative nebula image that settles into an atmospheric field of soft light, texture, and space.
A continuously moving square mesh shaped by noise fields, color shifts, and grid-based rhythm.
A playful generative piece made from polygonal characters and animated geometric forms.
A layered scrolling composition where translucent overlaps produce shifting prisms and abstract depth.
A tessellated still artwork inspired by stained glass, with segmented color panes and crisp geometry.
A continuous abstract animation of bright stick-like marks, repetition, and high-energy motion.
A zooming WebGL artwork with opal and malachite-like forms that pulse through layered mineral color.